DarkKnight



"We're getting to the dangerous arts now.

''You can now build a Dark Knight wing. They can do a lot of damage, but don't have as much Defense as Knights.''

Level them up and they'll grow to deal a lot of magic and attack damage."

- Mr. Doceo

Dark Knights deals extra magic damage. They are available after Mage get level 15 and Knight get level 20.

The guildian attributes are:
 * Health Points (HP): 40-339
 * Attack Damage (DMG): 20-319
 * Defence (DEF): 10-47
 * Exploration Points (EXP): 1-88
 * 5-603 ATK